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question:Can you provide more information on the blackout rules in baseball and why they are illogical according to Paul Francis Sullivan's rant on the Sully Baseball Daily Podcast?
answer:Certainly! Blackout rules in baseball refer to restrictions that prevent fans from watching certain games on television or streaming services in their local area, even if they have a subscription or pay for a viewing package. This is often done to protect local TV and radio markets, and to encourage attendance at games. However, these rules have been criticized by many, including Paul Francis Sullivan on the Sully Baseball Daily Podcast. He argues that the rules are outdated and unfair, particularly for fans who do not have access to cable or satellite TV, or who live far away from their team's home stadium. He also argues that the rules may actually hurt teams by limiting their exposure and potentially reducing their fan base. Sullivan also points out that the rules can be confusing and inconsistent, with different blackout zones for different services and games. For example, a game may be blacked out on one service but available on another, or a game may be blacked out in one region but not in another. Overall, Sullivan's argument is that blackout rules are a relic of the past and should be reevaluated to better serve fans and teams in the modern era of technology and media.
question:Can you provide more examples of sports leagues that use blackout rules and how they differ from baseball's blackout rules?
answer:Certainly! Blackout rules are not unique to baseball, many other sports leagues also have similar rules. Here are a few examples: 1. NFL: The NFL blackouts games in a team's local market if the game does not sell out within 72 hours of kickoff. In this case, local fans cannot watch the game on TV or online until it is made available 72 hours after the game. 2. NHL: The NHL blackouts games in a team's local market if they are broadcast on national TV. Local fans cannot watch these games on streaming services or other out-of-market packages. 3. NBA: The NBA blackouts games in a team's local market if the game is being broadcast on TV by a local or national network. In this case, local fans cannot watch the game on TV or online until it has aired. 4. MLS: The MLS blackouts games in a team's local market if the game is being broadcast on national TV or if it is being played within 75 miles of the local market. In this case, local fans cannot watch the game on TV or online until it is made available 48 hours after the game. Overall, while blackout rules are present in many different sports leagues, the specific rules vary depending on the league and the circumstances. However, the general idea is the same: to protect local markets and encourage attendance at games.
question:Develop a turn-based, tactical RPG set in a post-apocalyptic world where players can select their character's race, class, and specialization, and experience a rich narrative with branching storylines and consequence-based decision making. Ensure that the game mechanics are challenging, but fair, and players must balance their character's skills, inventory, and interactions with other characters to survive in the harsh, dangerous world. Include an online multiplayer mode with matchmaking and ranking systems for competitive play.
answer:Title: Survivors of the Wasteland Setting: The world has been devastated by a catastrophic event, wiping out most of humanity and leaving behind a barren wasteland filled with dangers both old and new. Players take on the role of a survivor, seeking to carve out a living in this unforgiving world. Gameplay: The game is a turn-based, tactical RPG, similar to games like XCOM or Final Fantasy Tactics. Players can select their character's race, class, and specialization, each with their own unique strengths and weaknesses. Races include human, mutant, and android, while classes range from sharpshooter to medic, to melee fighter. Players must navigate through the wasteland, encountering various factions and characters along the way, each with their own agenda and motivations. Choices made throughout the game have consequences, leading to branching storylines and multiple endings. Combat in the game is challenging but fair, with a variety of enemy types, each with their own strengths and weaknesses. Players must balance their character's skills, inventory, and interactions with other characters to survive. Online multiplayer mode includes matchmaking and ranking systems for competitive play. Players can form their own factions and compete against other players for resources and territory in the wasteland. Conclusion: Survivors of the Wasteland offers players a rich narrative with consequence-based decision making, challenging gameplay, and an online multiplayer mode with competitive play. The game appeals to fans of turn-based, tactical RPGs and offers a unique post-apocalyptic setting filled with danger and adventure.
question:This sounds like a really interesting concept for a game! Can you expand on the different factions and characters that players may encounter in the wasteland? Also, can you provide more examples of the consequences that players may face based on their decisions in the game?
answer:Certainly! Factions: 1. The Raiders - A group of bandits who roam the wasteland in search of resources to plunder. They're hostile towards most other factions, and will attack the player on sight unless a deal can be made. 2. The Brotherhood of Steel - A faction of technologically advanced warriors who protect the wasteland from the dangers of the post-apocalyptic world. They are focused on gathering technology and are not afraid to use force to get what they need. 3. The Mutants - A group of mutants who were once human but were mutated by the event that caused the apocalypse. They see themselves as the next step in human evolution and are hostile towards humans. 4. The Androids - Created by an AI system during the event that caused the apocalypse, androids serve as enforcers of the system's will. They are programmed to maintain order, but their definition of order is often oppressive and authoritarian. Characters: 1. The Doctor - A former medical professional who now operates a makeshift clinic in the wasteland. She can heal the player's wounds, but may ask for a favor in return. 2. The Trader - A merchant who travels the wasteland in search of valuable items to trade. He can offer the player valuable items in exchange for resources. 3. The Scientist - A mad scientist who conducts experiments on mutants and humans alike. He can offer the player powerful upgrades, but may also put them in danger. Consequences: 1. Characters may change their opinion of the player based on their actions. Attacking a faction's members may cause them to become hostile towards the player, while helping them with a quest may lead to future alliances or aid. 2. Choices made in quests may have impact on the story. For example, choosing to spare the life of a bandit during a quest may result in that bandit showing up later in the game to aid the player or become an adversary. 3. Factions may declare war on the player based on their alliances or actions. For example, aiding a rival faction may lead to them declaring war against the player's faction. 4. The game's multiple endings are based on the player's actions and choices throughout the game.